Cool Hunting

Entries with keyword "gaming" 25 result(s) displayed (26 - 50 of 66)
Shure E Series Gaming Edition
(17 October 2005) - We've been listening to music on our Shure E4c headphones since they came out last year and were excited to see the new Gaming Edition. These are technologically the same as the E Series currently available, but they are black (to match your gaming gear or your new iPod) and they have a shorter cord. The Gaming Edition will include the E2g, E3g and...
CH Readers: Vote for Sony's PSP U.K. Launch Print Campaign
(26 September 2005) - Designers Neil McFarland and Jon Burgerman were asked to create art inspired by the game Wipeout Pure to be used in the print ads for the U.K. launch of Sony's PSP. CH readers get to pick which one will actually get used. Check them out and vote for your favorite. ...
CuteXdoom
(16 September 2005) - CuteXdoom is a mod for the PC game Unreal Tournament 2003 that explores society's obsession with fabricated characters and all things cute, or kawaii. The goal of CuteXdoom is to become a member of the toy worshipping Yumi-Co cult and gain access to their temple by collecting enough toys to present as an offering to the robotic panda guru. (This sort of exploration of...
Gameskins
(06 June 2005) - Love old games? Or just generally proud of your gaming vernacular and prowess? Check out these simple understated prints at Gameskins. By using classic game user interfaces as iconographic images, their prints inspire and invoke a sense of nostalgia. But not only do they recall the images of gaming's not so distant past, they also take common elements from gaming culture and represent them...
E3 Feature
(24 May 2005) - If you're a big gaming fan, you've already caught the headlines from last week's Electronic Entertainment Expo (E3). You learned all about the new consoles and titles and seen pictures and press releases. Carol T Chung was there looking for a few gems and just posted this feature report. ...
The Electronic Entertainment Expo
(24 May 2005) - The Electronic Entertainment Expo (E3) is a bit like the louder flashier sister to the Game Developers Conference. It's an opportunity to check out new titles and display new hardware. It's also an opportunity for top executives in the industry to get together, make deals, and woo distributors. Navigating through the Expo floor put me through sensory overload as I was herded with many...
Invader Deck
(26 April 2005) - We've covered the French 80's gamer artists-fetishist Invader a couple times here before. It started with his mosaics installed around all the major global cities. Then he did sneakers, with Space Invader characters in the sole. Then a book. Now his product expansion continues with a skateboard deck, available on Invader's site and at Mekanism. ...
Retro Redux: A 24 Hour Game Design Jam
(06 April 2005) - Retro Redux, which is a 24 hour game design jam that took place at Parsons School of Design and was sponsored by Atari. Teams from different schools in the area competed to make as many games as they wanted within the alloted time frame in the style of the Atari 2600 and 7800. Awards were given for Best Sound, Best Visuals, Most Innovative, and,...
Game Gardens
(29 March 2005) - From the folks who brought you that adorable mmog Puzzle Pirates, Three Rings have created Game Gardens: a place of 'experimental online game development.' So if you know how to program in Java, you can use their tool kit to create you own games and upload them to the site for others to play. They also provide a forum in which to ask questions...
GDC: Will Wright's Spore
(14 March 2005) - Even if you don't know his name (or are unsure of whether or not you wanna hear about some guy's spore), you've seen his games or have at least heard of his games. Will Wright is the creator of the Sims, a series of simulated environments where the user either builds cities or controls a character's development, depending on which version he or she has....
GDC: Platform Keynote Speakers
(14 March 2005) - J. Allard's (Microsoft) keynote speech, The Future of Games: Unlocking the Opportunity (on Wednesday) and Satoru Iwata's (Nintendo) Heart of a Gamer (on Thursday) both discussed the next generation in platform gaming. Allard's speech was more technical than that of Satoru because he was speaking to developers specifically about the new Microsoft developer tools (XNA) and how these will aid in the upcoming HD...
GDC: Tuesday Mobile Summary
(09 March 2005) - On Tuesday, I spent most of my time running about the GDC Mobile Game circusóI mean circuit *wink*... I went to most of the morning discussions which were about the future of the industry as well as some business ones in the afternoon and closing discussions towards the end. Needless to say, I'm just a tad fatigued. But who really cares anyway, I'm here...
GDC: A Force More Powerful
(08 March 2005) - BreakAway Games, showed their upcoming fall release, A Force More Powerful. It's a nonviolent strategic simulation game. The basic goal was to create a tool that enabled social movements to learn nonviolent strategic planning for implementation in oppressed societies. The project was sponsored by ICNC (International Center on Nonviolent Conflict). It will be distributed in multiple languages and easily accessible to other countries....
GDC: World Tour of Mobile Games
(08 March 2005) - GameSpot) and David Collier (NAMCO), go through 40 of the crÈme de la crÈme of mobile games from all over the world in fewer minutes than the number of mobile games discussed. Organized by genre, the mobile gaming duo showcased their picks and justifications, while highlighting trends in creative development. More after the jump......
GDC: A Theory of Fun
(07 March 2005) - Game Developers Conference. This is a major event in the game industry attracting over 10,000 attendees. Although I wish I had the arms of an octopus for enhanced multi-tasking, I will do my best to provide you with interesting info from the industry. On Monday and Tuesday, there will be posts in regards to the Mobile Game Industry as well as the Serious Games Summit....
Sexiest Indie Gamer of All Time
(21 February 2005) - The Independent Gaming Source is having a contest for the "Sexiest Indie Gamer of All Time." For those of you who are unsure as to what indie games are... just think of those standardized test comparisons—Indie Games are to the Gaming Industry as Indie Films are to the Movie Industry. The contest is for both guys and gals. So no one gets left out,...
Tilt and Motion Sensors in Mobiles
(17 February 2005) - Stucon, over at core77, points out that Vodafone's latest handset in Japan will have tilt and acceleration sensors. While the intended application is gaming, there will be support for navigating the phone (with a cursor?!?) and launching applications. Wouldn't it be great if natural gestures could be scripted in to it? Imagine: your phone is on the table and it rings; you don't want...
Google Fight
(17 February 2005) - Google Fight creates a duel between two search queries with a cute little flash interface. It measures Google results for any two words or phrases--such as God vs. Satan. Who do you think has more google results? Luke Skywalker of Darth Vader, Josh Rubin or Tony Soprano? Find out for yourself if you're bored and want a laugh. It has no affiliation with Google,...
Mobile Game: Getting Up
(15 February 2005) - Setup: Mark Ecko, founder of Ecko Unlimited, worked with Atari and The Collective to produce the urban culture game, Getting Up, where the central theme is graffiti art. The console game is for PS2, set for release later this year in the fall. Gamespot has just reported that Ecko, Atari, and Sorrent will be producing a mobile version of the game. Although I have...
ION Educational Gaming Console
(11 February 2005) - About 6 years ago I had the chance to tour a certain technology company's research and development lab. Among the more refined demos was a TV console and video camera set up that immersed the viewer in an artificial environment where they could interact with things floating on the screen. This week, Hasbro announced its foray into the educational gaming market with the ION...
Project Blinklights
(10 February 2005) - Project Blinklights has made it possible for mobile users to play games like Tetris, Pong or Pacman by displaying and manipulating the lights on buildings, using their mobile phones. If you find yourself standing in front of the Biliothéque Nationale de France, dial +33 (1) 44 24 73 50 and you can play Tetris using the number keys as controls. via Elastico (Spanish) ...
NES Controller Necklace
(08 February 2005) - My girl Grace gave me this amazing necklace (after a whole evening of begging and flattery, but it was worth it). Although there's no actual markings that would affiliate the accessory with Nintendo out right, it's pretty obvious none the less. It says "Play Me" above the A and B buttons and it's made by a company called White Trash Charms. If you live...
Anime Addict
(03 February 2005) - Ohayo Gozaimasu! Good Morning! You know that feeling you get when you know you're on to something? Or better yet, just plain right? It rules. Well, avid readers may recall that I attended the Manga, Anime and Japanese Culture in America this past Monday. Also Anime News Network recently reported that Time Warner and Itochu Corp. will jointly produce new Anime to be broadcasted...
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