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DESIGN
Timothy Schreiber
by Ted Cahill
on 16 June 2006
Game Set and Match II that involves the interactive exchange of 3D prototypes via email with producers across the globe, Schreiber's design process points to a new era of collaborative design that is mediated through software, no longer requiring face to face meetings. The prototypes eventually turn into the product itself after rapid e-dialogues, which result in rapid manufacturing. Aside from the innovative design process, these chairs are also really gorgeous to look at and would be a welcome addition to almost any home or office aesthetic.

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