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Mobile Game Mosh

by Carol T Chung in Culture on 20 March 2006

MGM-MothScreen.jpg

The second annual 24 hour game design jam took place at Parsons last weekend. Following the structure of last year's Mobile Game Mosh, focuses on mobile games for cell phones. Teams were comprised of students, both undergraduate and graduate, from around the New York area. Given a time frame of 24 hours, the teams could produce as many single or multiplayer mobile games as they wished. In addition to some (always welcomed) cash prizes, the winning games will be marketed and published by Glu Mobile.

This year's winner for Top Overall Game was "Moth" by team The Difference Engine, which featured students from Union Theological Seminary and Teachers College. It's described as a soothing action game meant to balance "doing" with "not doing." The object of the game is to help a lost moth find its way back to the moon.

Additional coverage: Mobile Game Mosh: An Overnight Success

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