Cool Hunting
The Women in Games International held a half day event this past Saturday entitled Games for Women, Games by Women at the Fort Mason Convention Center. The event was composed primarily of panelist discussions about the types of games currently played by women and the types of games that appeal to women. Although no standard profile of the female gamer was determined (probably for the best really), some of the common game characteristics drawn from that which they play show that they prefer games that are easy to learn yet hard to master; they prefer games that start and stop with relative ease; and they seek games that are mentally rewarding rather than just the kill-kill-kill motivation. However even these game characteristics are not always the rule. More after the jump...
The characteristics mentioned previously are found primarily in casual games (i.e. web games), which are, as you may have guessed, predominately played by women. With the Xbox Live Arcade women will become more comfortable with using a console platform to play games. (Well, at least that was the gist of what the Microsoft employee said.) Some of the other panelists suggested that as younger generations of women become familiar with gaming and technology in general, we'll see women gamers playing all types of games.
As an example, there was mention of the significant number of female players in the virtual worlds World of Warcraft as well as Second Life. Overall the event was positive and encouraging. Hopefully pink and pretty will not always be viewed as the way in which to gear games towards females. And boys will dish out lines like "What's your server, baby?" rather than "What's your sign?" (Sorry folks! Geek humor joke credit goes to Gano Haine. I'm just not that witty.)
|
previous entry Lemon Magazine |
next entry MacBook Pro Packaging |
If you'll recall, earlier this week I mentioned the Second Life. What makes this virtual space different than that of others, is that the content is both created and owned by its members. Owned as in, they own the intellectual property rights to it; thereby able to buy, sell and trade whatever they make. They also own land in game. Linden Lab, the creators...
by Tisha Leung When 38 year-old Toby Record revealed that as the Executive Director of CRC Jianian Inc., he had access to the Chinese government’s largest body of recorded historical and contemporary music, I was impressed—to say the least. Then he told me that rap producer Oh No laid some beats over a Chinese Peking Opera tune for the video game, Grand Theft Auto. So,...
by Kori Schulman IPhone toting graphic designers everywhere have FORMation studio to thank/blame for their addictive design-oriented apps Kern and Eye vs. Eye. Tetris meets type in Kern, a game that tests player’s ability to accurately place a missing letter in a word. Scores are calculated based on type size, leading amount and accuracy of letter placement. Eye vs. Eye challenges color-matching skills with a...
Plustek's new v100 BookReader is an optical scanner device with built-in character recognition. Plustek comments, the V100 "transforms printed words into audio output, that can be saved in MP3 format for future access. With the press of one button, the Plustek BookReader will convert printed text into high quality speech with a lifelike voice." Available for purchase for $700 from Plustek, you could have...
Las Vegas, a city that can be as lonely as it is lively, is accurately depicted in SFMOMA Architecture + Design Forum's newly commissioned design project, appropriately entitled Diaspora. A double deck of artfully designed playing cards, Diaspora is a collaboration between Pulitzer Prize-winning writer Michael Cunningham and dynamic graphic designer Martin Venezky in conjunction with SFMOMA's recent exhibition, "Double Down: Two Visions of...
Design with no regard to plausibility is always fascinating, especially when applied to the sense of fantasy and freedom inspired by cars. But what happens when you introduce a limiting (and very real) factor to the project? Featured in Wired, the Royal College of Arts (RCA) recently unveiled 10 progressive automobile designs that all take into account our current limiting factor of petroleum and...
