Cool Hunting
Retro Redux, which is a 24 hour game design jam that took place at Parsons School of Design and was sponsored by Atari. Teams from different schools in the area competed to make as many games as they wanted within the alloted time frame in the style of the Atari 2600 and 7800. Awards were given for Best Sound, Best Visuals, Most Innovative, and, of course, Top Game, which gets featured on the next edition of the Atari Flashback Console.
The group I was a member of, Club Awesome, won Top Game for our game Ninja Garden, which is a two player game where two ninjas attempt to burn each other's pagoda down by picking up randomly placed bombs of their designated colors while carving a path through a field of cherry blossom trees with their powerful shurikens. Look for us in this Wednesday's New York Times, as well as the upcoming issues of Game Informer and Wired Magazine.
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The second annual 24 hour game design jam took place at Parsons last weekend. Following the structure of last year's Mobile Game Mosh, focuses on mobile games for cell phones. Teams were comprised of students, both undergraduate and graduate, from around the New York area. Given a time frame of 24 hours, the teams could produce as many single or multiplayer mobile games as...
Core77's outdone themselves again with their online Hack-2-School guide for design students. Divided into five categories, it's full of need-to-know information tailored to the unique needs and challenges facing students who are likely going to be spending a lot more time with Photoshop than they are with Freud. Advice includes a lot of original content as well as links to other sites, ranging from...
In celebration of their new book, The Game Design Reader: A Rules of Play Anthology, indie games evangelist Eric Zimmerman from GameLab and the lovely Director of Graduate Studies in the DT department at Parsons Katie Salen present an evening of discussion and debate about the past, present, and future of games. The book, edited by Katie and Eric, is a collection of essays...
This past Wednesday was the opening for the Design & Technology Thesis Exhibition at the Parsons School of Design in New York City. The exhibit featured amazing thesis projects from both the MFA and BFA students in the department. It provides a chance to check out work and artists that have been mentioned elsewhere, such as Lina Fenequito’s Swap-O-Matic and fi5e’s Graffiti Analysis. However...
We've covered the French 80's gamer artists-fetishist Invader a couple times here before. It started with his mosaics installed around all the major global cities. Then he did sneakers, with Space Invader characters in the sole. Then a book. Now his product expansion continues with a skateboard deck, available on Invader's site and at Mekanism....
From the folks who brought you that adorable mmog Puzzle Pirates, Three Rings have created Game Gardens: a place of 'experimental online game development.' So if you know how to program in Java, you can use their tool kit to create you own games and upload them to the site for others to play. They also provide a forum in which to ask questions...
